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D&D 5e: WASTELAND WORLDS

Wasteland Wanderers
Wasteland Wanderers

Wasteland Wanderers is stuffed full of post-apocalyptic species, classes, backgrounds, feats, and more. A lot of the content can be used in modern, science-fiction, and some fantasy worlds.

Wasteland Wares
Wasteland Wares

Wasteland Wanderers is crammed with a large variety of equipment, new player options, and a host of rules aimed at facilitation post-apocalyptic play. A lot of the content can be used in modern, science-fiction, and some fantasy worlds.

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D&D 5e: CLASSES AND ARCHETYPES

Ghostwalker: Eidolon
Ghostwalker: Eidolon

Eidolons are heroes that refuse to let death halt them. Instead, an Eidolon is  bound to the material plane within a body of corporeal ectoplasm!

The Explorer
The Explorer

Introducing the Explorer class! The Explorer reinvents the Ranger as a non-magical core class, opening up new concepts and the possibility of arcane spellcasting archetypes.

The Explorer 2
The Explorer 2

Presenting 4 new archetypes for the Explorer class! The Explore class reinvents the Ranger as a non-magical core class, opening up new concepts and the possibility of arcane spellcasting archetypes.

The Shepherd
The Shepherd

The Shepherd is a nonmagical leader, reworked from the Bard class from the ground up to accommodate concepts as varied as cult leaders and warlords.

Draconomicon: Dragonbound
Draconomicon: Dragonbound

Presenting a new D&D Fifth Edition class! Dragonbound are humanoids who, by tradition or chance, find their fates intrinsically intertwined with the destiny of a dragon. The two become partners, bound to a closeness exceeding even that of family by links of ritual and magic

Heroes of Song
Heroes of Song

Heroes of Song introduces six new musical archetypes: two for the Bard class, and four which introduce the power of music to other classes!

Arcane Archetypes – Hedge Wizard
Arcane Archetypes – Hedge Wizard

A PDF containing a new archetype for the wizard class! Hedge Wizards are entirely self-taught, and often the subject of scorn. Yet hedge wizards learn creativity, and can make breakthroughs that may be missed by wizards who learn by rote.

Monastic Archetypes – Prognosticator Militant
Monastic Archetypes – Prognosticator Militant

A PDF containing a new archetype for the rogue class! A sapper has the skills to build field defenses, lay and clear minefields, and set up demolitions. An assassin might scale a wall and slit the throat of the watchman atop it. A sapper simply brings the wall down!

Martial Archetypes – Legendary Hero
Martial Archetypes – Legendary Hero

A PDF containing a new archetype for the rogue class! A sapper has the skills to build field defenses, lay and clear minefields, and set up demolitions. An assassin might scale a wall and slit the throat of the watchman atop it. A sapper simply brings the wall down!

Roguish Archetypes – Sapper
Roguish Archetypes – Sapper

A PDF containing a new archetype for the rogue class! A sapper has the skills to build field defenses, lay and clear minefields, and set up demolitions. An assassin might scale a wall and slit the throat of the watchman atop it. A sapper simply brings the wall down!

Hybrid Archetypes – Fist Fighters
Hybrid Archetypes – Fist Fighters

A unique hybrid archetype designed for a multiclass Monk/Fighter! Fist fighters are unarmed specialists. Unlike monks, who channel the mysterious power of ki to attain unworldly abilities, they face and overcome the challenges of the world with nothing but sheer grit and clenched fists.

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D&D 5e: MONSTERS AND NON-PLAYER CHARACTERS

Monstrous Monograph: Monstrosities Volume 1
Monstrous Monograph: Monstrosities Volume 1

Humanoids Volume 1. Introducing the Monstrous Monograph, a growing collection of monsters with which Fifth Edition game masters can challenge their players. Grow your collection a few monsters at a time for far less than the price of your morning coffee!

Monstrous Monograph: Humanoids Volume 1 (Desert Dwellers)
Monstrous Monograph: Humanoids Volume 1 (Desert Dwellers)

Humanoids Volume 1. Introducing the Monstrous Monograph, a growing collection of monsters with which Fifth Edition game masters can challenge their players. Grow your collection a few monsters at a time for far less than the price of your morning coffee!

Monstrous Monograph: Undead Volume 1
Monstrous Monograph: Undead Volume 1

Undead Volume 1. Introducing the Monstrous Monograph, a growing collection of monsters with which Fifth Edition game masters can challenge their players. Grow your collection a few monsters at a time for far less than the price of your morning coffee!

Draconomicon: Gem Dragons
Draconomicon: Gem Dragons

Presented in this sourcebook are 24 monster statblocks, as well as lair actions, regional effects, and profiles for all six types of gem dragon: amethyst, crystal, emerald, sapphire, topaz, and obsidian.

Draconomicon: Mantragons
Draconomicon: Mantragons

Primarily found in deep wilderness untouched by man, mantragons are insectile-draconic hybrids. They are cruel and vicious hunters, with no redeemable qualities. Their origin is unclear, though some sages believe they were created by Malar the Beastlord, god of nature’s fury.

Draconomicon: Purple Dragons
Draconomicon: Purple Dragons

One of three "Lost Chromatic Dragons", the orange dragon is a powerful and cunning predator. Its unusual breath weapon covers targets is in volatile explosive oil.

Draconomicon: Orange Dragons
Draconomicon: Orange Dragons

One of three "Lost Chromatic Dragons", the orange dragon is a powerful and cunning predator. Its unusual breath weapon covers targets is in volatile explosive oil.

Draconomicon: Yellow Dragons
Draconomicon: Yellow Dragons

One of three "Lost Chromatic Dragons", the yellow dragon is the smallest and fastest of dragonkind. Its unusual breath weapon encases its foes in pillars of salt.

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D&D 5e: OPTIONAL RULES

Choose Your Weapon
Choose Your Weapon

Choose Your Weapon is a set of optional rules that make all weapons equal, rebalancing them by assigning all characters a heroic damage die and then adjusting down or up based on weapon properties. The system can also be used to create new weapons, including unusual and iconic ones wielded by your hero!

Elminster’s Eldritch Esoterica – Power of Blood
Elminster’s Eldritch Esoterica – Power of Blood

In this guide, Elminster teaches the use (and cautions against misuse) of a widely misunderstood magical art— the primal practice known as Blood Magic!

Atypical Adventurers: Class-based Ability Scores
Atypical Adventurers: Class-based Ability Scores

A PDF of optional rules for D&D Fifth Edition which replaces racial ability bonuses with a class-based approach.

Awesome Options: Signature Powers
Awesome Options: Signature Powers

A PDF of optional rules for D&D Fifth Edition which introduces per encounter signature powers, adding more tactical variety to player turns.

Fantastic Familiars
Fantastic Familiars

Fantastic Familiars contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars.

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D&D 5e: MISCELLANEOUS

The Patron Primer
The Patron Primer

The Patron Primer is an ideal reference for DMs looking for supernatural beings to weave into their stories, as well as players of any kind of character who reveres, worships, is bound to, or has any other dealings with one or more powerful entity.

The Patron Primer
The Patron Primer

The Patron Primer is an ideal reference for DMs looking for supernatural beings to weave into their stories, as well as players of any kind of character who reveres, worships, is bound to, or has any other dealings with one or more powerful entity.

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