Happy Friday!
Today I have a first pass at a new warlock archetype: The Noble Genie patron.
According to the Monster Manual, “Noble genies are the rarest of their kind. They are used to getting what they want, and have learned to trade their ability to grant wishes to attain the objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant.” Sounds like such a perfect fit for a Warlock patron to me that it’s honestly surprising there hasn’t been an official take on this by now!
The most difficult part of putting this archetype together was populating the patron bonus spells. It didn’t really feel appropriate using just one list for all four types of genie, so the archetype ended up with four. It was impossible to populate these lists and the archetype’s cantrip access using just the Player’s Handbook, especially as many of the spells the genies that inspired these archetypes get are already on the Warlock class list. To round out the lists I also sourced spells from the free Elemental Evil Player’s Companion (which means versions of them are probably also in Xanathar’s Guide to Everything, but I didn’t double check). So while you can’t get by with just the core book, you can at least get by without buying another book. As a general principle, when I found myself choosing between good options from both sources, I gave preference to the option from the Player’s Handbook.
By the way, some of the spells in my recent article Six Fire-Themed Spells are options for warlocks and make a great fit for a Noble Genie warlock bound to an Efreeti patron!
An Efreeti Noble Genie Warlock. Stock Art © Brett Neufeld. |
The Noble Genie
You have made a pact with a noble genie, a creature of primordial magic whose power towers even over other genies. Such a being is more than happy to grant a wish, for a price, and a simple desire for power is one of the easiest wishes of all to resolve. Noble genies are cunning, and the price they demand is often far greater than a careless wish-maker realises. For the price of a lifetime of power, they may find themselves serving the noble genie for that lifetime, executor of its intermittent whims.
Your patron might be a Dao, a Djinni, an Efreeti, or a Marid.
Expanded Spell List
The Noble Genie lets you choose from an expanded list of spells when you learn a warlock spell, dependent on the type of genie your patron is. The following spells are added to the warlock spell list for you.
Spell Level
|
Dao Spells
|
Djinni Spells
|
Efreeti Spells
|
Marid Spells
|
---|---|---|---|---|
1st
|
earth tremor, longstrider | feather fall, thunderwave | burning hands, faerie fire | create or destroy water, fog cloud |
2nd
|
darkvision, maximilian’s earthen grasp | dust devil, levitate | enlarge/reduce, flaming sphere | melf’s acid arrow, snilloc’s snowball swarm |
3rd
|
erupting earth, meld into stone | call lightning, wind wall | fireball, melf’s minute meteors | water breathing, water walk |
4th
|
stone shape, stoneskin | freedom of movement, storm sphere | fire shield, wall of fire | control water, watery sphere |
5th
|
passwall, wall of stone | cloudkill, control winds | flame strike, immolation | cone of cold, maelstrom |
Elemental Affinity
Starting at 1st level, you receive an elemental boon from your noble genie patron. A cantrip you learn as part of this feature counts as a warlock cantrip for you, but doesn’t count against your number of cantrips known.
Dao. You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone or force your movement, as well as Constitution saving throws against the petrified condition. You also learn the mold earth cantrip.
Djinni. You have lightning resistance, and you also learn the gust cantrip.
Efreeti. You have fire resistance, and you also learn the control flames cantrip.
Marid. You have cold resistance, and you also learn the shape water cantrip.
Heart’s Desire
From 6th level, you are blessed with good fortune by your patron. You have a pool of Desire dice which includes a number of d6s equal to your proficiency bonus. When you make an ability check or a saving throw you can roll any number of these d6s, and add the highest result to your roll. You can choose to spend Desire dice after seeing the initial roll but before any of the roll’s effects occur.
You regain one of your spent Desire dice when you finish a short rest and refresh your pool completely after you finish a long rest.
Elemental Master
Beginning at 10th level, your patron teaches you how to summon elementals to do your bidding. You can cast conjure elemental, requiring no material components, but you are limited to conjuring a specific type of elemental dependent on the type of genie your patron is.
Dao. You summon an Earth Elemental.
Djinni. You summon an Air Elemental.
Efreeti. You summon a Fire Elemental.
Marid. You summon a Water Elemental.
Once you use this feature, you can’t use it again until you finish a long rest.
Last Wish
From 14th level you are protected from fatal consequences by the magic of your patron. When you have to make a death saving throw at the start of your turn, you can instead regain hit points equal to half your hit point maximum, and then stand up if you so choose. Until the end of your next turn, all hostile creatures inexplicably suffer disadvantage on their attack rolls against you.
Once you use this feature, you can’t use it again until you finish a long rest.