Dracon Traits
Your dracon has the following racial traits.
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. A dracon’s average lifespan is 158 years, and they aren’t considered adults until they are 22.
Alignment. Dracons are highly civilized, with a strictly regulated society. They rarely have violent conflicts, and when they do such duels are regulated by a strict code of honor. As such, dracons tends toward lawfulness and are rarely evil.
Size. When standing you are between 6 ft. 6 and and 7 ft. 6 tall. Your brachiosaurian body reaches a little over 4 feet at its highest point. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Monstrosity. Your creature type is monstrosity, rather than humanoid.
Brachiosaurian build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your brachiosaurian legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Claws. Yourclaws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dracon weapon training. You have proficiency with the longsword, halberd, and glaive.
Herd instincts. When an allied creature is attacked by another creature who is within your melee reach, you can spend your reaction to run interference. The attack has disadvantage. If the attack hits, you can choose to take the damage on behalf of the original target.
Languages. You can speak, read, and write Common and Draconic.
Grommam
The grommam are long armed, ape-like humanoids that resemble gorillas with copper-red fur. They are furred all over except their chocolate colored faces, palms, and soles. Grommam exhibit sexual dimorphism: female grommam are lighter and more physically agile, while male grommam have more powerful physiques.
They come from a world of grasslands and great forests. Grommam are equally happy dwelling on the ground or in tree houses, according to where they live. Grommam society is close-knit and family oriented, and they tend to be contemplative and religious. Their hierarchy is matriarchal at all levels: the eldest female of each family makes decisions for that family, the eldest of those in each clan (several dozen families) is the clan’s director. The directors of each clan within a House meet to decide larger affairs. Houses are largely self-regulating, but Gromman society as a whole is guided by demigods who live among their people, as well as the caste of Priestesses which serves them.
Grommam Traits
Your grommam has the following racial traits.
Ability Score Increase. Your Constitution score increases by 1.
Age. Grommam have a similar lifespan and rate of maturity to humans.
Alignment. Grommam are generally a peaceful and content people who have a great respect for their betters and society’s laws. They tend towards both lawfulness and good.
Size. Average height for a grommam is 5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dimorphism. Grommam exhibit distinct physical characteristics between males and females beyond the differences of their sexual organs. You gain additional features which are dependent on your assigned sex.
Ambidextrous. You’re equally competent when using either hand. You can use two-weapon fighting even when the one-handed melee weapons you’re wielding aren’t light.
Climber. You have agile fingers and toes, as well as a powerful grip, making it possible for you to climb with great ease. You have a climbing speed of 20 feet.
Long-Armed. Your arm span is up to nine feet across, affording you improved reach compared to other creatures of your size. You have a reach of 10 feet, rather than 5 feet, but you gain no additional benefit when wielding a weapon with the reach property.
Languages. You can speak, read, and write Common and Grommish. When spoken, Grommish is primarily a language of physical expression, using posture, facial arrangement, and hand signing to convey its meaning. Hoots, grunts, screams, and other calls are impart additional context to the recipient, and sometimes act as an audio shorthand when signing is impossible (such as when signalling immediate danger).
Female Gromman
If your assigned sex at birth was female, you have the following additional racial traits.
Ability Score Increase. Your Wisdom score increases by 2.
Arboreal Grace. You have proficiency in Acrobatics.
Male Gromman
If your assigned sex at birth was male, you have the following additional racial traits.
Ability Score Increase. Your Strength score increases by 2.
Iron Embrace. You have advantage on Strength (Athletics) checks you make to grapple.
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