Have you ever wanted to play a sentient sword or shield? How about a broom? Or perhaps a tea pot, a clock, or a candelabra? Well, be my guest!
“A gleaming longsword set atop a pile of treasure deep in the heart of a dungeon suddenly calls out to the adventurers filling their pouches with coin.
A fiddle levitates alongside a cheerful bard. The townsfolk in their audience gasp in delight as the fiddle begins playing itself, accompanied by the bard’s flute. Seemingly from nowhere, a melodious voice joins the song—the fiddle itself is singing.
A dark-clad paladin carves his way through his enemies, the black iron symbol of a fearsome visaged deity worn around his neck. The monstrous face on the symbol moves by itself, the creature openly mocking the enemy as they are carved down and exulting in their destruction.
All of these are awakened items, magic items created with sentience to fulfill some purpose that was considered of the utmost importance by their creator.”
This is a complete solution to play a sentient magic item as a player character who can hold their own alongside their living companions! It contains the following:
- The Awakened Item Race, with 9 subraces to help you play any kind of item you wish—Accessory or Clothing, Armour or Shield, Holy Symbol, Instrument, Melee Weapon, Orb or Wand, Ranged Weapon, Rod or Staff, Tool
- The full 20-level Awakened Item class progression. As an Awakened Item, you can communicate with your party and you can even move autonomously, as long as you remain close to your attuned partner. You can act on your own, or you can assist the player character who wields you with their own actions. You can also tap your inner store of magical energy to reproduce a number of spells and unique magical effects.
- Pick a purpose for your existence, gaining archetypal powers based on your purpose throughout your career. The class includes 8 archetypes—the Destiny, Glory, Order, Protection, Purification, Recovery, Soothing, and Vengeance!
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